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Alterra

Alterra’s Fate is a GURPS based campaign which follows a heroic group of characters who will shape the politics and fates of nations. The campaign will start in the port town of Tuoni, capitol of one of the most civilized kingdoms in the realm. Characters can be from any region but will need a back story that brings them to Tuoni at the bequest of King Phillip.

Here are a few of the racial and regional kits:

Surma Human: 30 points
Add 2 ST, and 1 to HT (30), Toughness 1 (10), Rapid Healing (5), lliterate (-10), Odious Habits -2 (-10), Skills: Axe/Mace (1) Throwing Axe (1), Survival-Woodlands (1) Profession-Logger (1), Brawling (1).

DWARF: Species Base 40 points
ST +2 (20), DR 1 (3); Extended Lifespan (5); Extra Encumbrance (5); Extra Fatigue +2 (6); Hard to Kill +1 (5); Longevity (5), Greed (-15); Miserliness (-10); Reduced Move -1 (-5), Intolerance for Orcs (-1); Never Shave Beards (-1); Suspicious of Elves and Goblins (-1), Axe/Mace (4); Merchant (2); +3 to Craft skills (18)

Surma Dwarf: 30 points
Dwarven Species Base (40), Illiterate (-10), Uncouth -2 (-10), Rapid Healing (5), Skills: Throwing Axe (1), Survival-Woodlands (2) Profession-Logger (1), Brawling (1).

Stonehome Dwarf: 30 points
Dwarven Species Base (40), Bad Temper (-10), Bloodlust (-10), Jealousy (-10), Infravision (15), Prospecting (2), Survival-Underground (2), Orienteering (1).

HALFLINGS: Base value 5 points
ST -3 (-20); DX +1 (10); HT +1 (10), Reputation +1 (5); Silence x 1 (5), Addiction tobacco (-5); Hospitality Code of Honor (-5); Gluttony (-5); Reduced Move -1 (-5); Dislike Traveling by Water (-1), Stealth (4); Bow (4); Sling (4); Throwing (4)

Shire Halfling: 30 points
Standard Halfling modifiers (5), Comfortable Wealth (10), Alertness 1 (5), Skills: Agronomy (2), Cooking (2), Savior-Faire (2), Merchant (2), Dance (2).

ELF: Species Base 40 points
ST -1 (-10); DX +1 (10); IQ +1 (10), Attractive Appearance (5); Combat Reflexes (15); Magery
1(15); Musical Ability +2 (2); Unaging (15) Code of Honor (-10);Sense of Duty (-15) Skills: Bard (2); Savoir.Faire (1)

Alfheim Elf: 30 points
Elven Base (40), Intolerance (-5), Stubbornness (-5), No Sense of Humor (-10), History (2), Bow (2), Stealth (2), Survival-forest (2), Climbing (2).

Sylvanus Elf: 30 points
Elven Base (40), Paranoid (-10), Primitive 1 (-5), Skills: Bow (2), Survival-Woodland (2), Stealth (1).

Thaecian Elf: 30 points
Elven Base (40), Overconfidence (-10), Compulsive Carousing (-5), Lecherous (-15), Luck (15), Dancing (1), Carousing (1), Fencing (1), Sex Appeal (1), Artist (1)

GNOMES: Base species Value 25 points
DR 1 (3); Extra Encumbrance (5); Extra Fatigue +1 (3); Hard to Kill +1 (5); Longevity (5); Reduced Move -1 (-5); Do Not Like to Live Underground (-1); Never Forget a Favor or an Injury (-1); Trim Beards Close (-1) Bonus4 to craft skills not involving metalworking or engineering (12)

Oz Gnome: 30 points
Sense of Duty (-15), Generosity (-5), Faerie Empathy (10), Wealthy (10), Skills: Mining (1), Jeweler (1), Diplomacy (1), Dance (1), Merchant (1)

Ilmatar Human: 30 points
Add 1 each to ST, DX, HT (30), True Faith (15), Fanaticism: Faith (-15), Vow: Oppose Evil (-5), Skills: Theology (1), Broadsword (1), Shield (1), Heraldry (1), Ride – Horse (1).

Kalavala Human: 30 points
Add 2 to ST and 1 to DX (30), Combat Reflexes (15), Chivalry Code of Honor (-10), Bloodlust (-10), Skills: Broadsword (1), Bow (1), Survival – Swamp (1), Heraldry (1), Tracking (1).

Tuoni Human: 30 points
Add 1 each to IQ, DX, and HT (30), Charisma 1 (5), Attractive (5), Reputation bonus 1 (5), Gullibility (-10), Sense of Duty (-10), Skills: Heraldry (1), Dance (1), Savoir-Faire (1), Ride-Horse (1), Fencing (1).

Nyra Human: 30 points
Add 3 IQ (30), Magery 1 (15), Sense of Duty (-10), Vow – return magic knowledge to Nyra (-10), Skills: Thaumaturgy (1), Recover Strength (1), Alchemy (1), Literature (1), Research (1).

Celt Human: 30 points
Add 3 to ST and 1 to HT, take 1 from IQ (30), Fearless 5 (10), Hard to Kill 1 (5), On The Edge (-15), Stubborn (-5), Skills: Survival – Tundra (1), Brawling (1), Broadsword (1), Naturalist (1), Tracking (1).

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